I realise that it’s been about 4 months since my last post due to some pressing real-life matters (nothing exciting sadly, just plenty more of the old stuff), so I just want to give you a quick update on the status of The Frontier.
I have finished about 70% of the game and progress nowadays is faster since I have ironed out most of the main system’s quirks. Some of the things I talked about in previous posts got implemented, others didn’t. I’ve noticed that in every game I have designed I will always have at least a few things that look like a good idea at the time, but turn out to be less than brilliant after some thought.
Character creation is halfway through, with the Soldier and Shadow classes having complete skill lists from level 1 to level 50. The Expert and Psion remain to be completed.
The combat system is almost finished, with a few details left to be polished or clarified.
I am still working hard on the gear section. I already have a list of basic equipment templates ready and an upgrade system. Finishing these off should not take much time.
I have not started working on the game’s adversaries yet, which will be the next big challenge. I have a few solid ideas about what I want to do with them, but haven’t put anything on paper so far.
I also plan to start writing reviews of indy games again, with the first one appearing in the next few days.